![]() I recommend having some system like Unreal Engine has. However, I have no clue as to where the vertex will move because I dont have a visual representtion of the direction I will move the vertex. I like to use the perspective view a lot because I can get better depth perception with where the track is going to be positioned in relation to the ground. Add Gizmos/Axis when moving or rotating vertices Post your suggestions, wish list items, and requests here! -NL Team The best ideas will end up in the game especially if they are heavily requested. We may not be able to include every idea, however we do read everything. Please use this as your central location to add your thoughts and ideas for the future of NoLimits. This thread is for everyone to post their suggestions on what they would like to see in NoLimits 2 in the future.
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